Presentations
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This presentation is not so much about the traditional topics we think of when we talk about visual design. I spend as much time talking about strategy and information design concepts as I do colour and typography. It's a pdf file and about 850k.
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Three presentations giving a general overview of key elements of developing environments that help elicit a good experience.
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This was a very short talk given at Chiao Tung University on another one of my interests - primarily I was trying to illustrate one central point of how technology has had an effect on the art of storytelling.
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A short talk on mental models - slide gives standard definitions and was the basis for a discussion and application of this concept in my own practice.
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The myth goes that creatives either lie back and let the muse come to them, or force it out through hard work and lengthy trial and error. The reality is somewhere between the two - a combination of inspiration and evaluation, of being able to let an idea come to you and then crafting it into shape.
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A general introduction to the concept of designing for "good experiences" given to a group of producers and project managers.
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A shortened presentation that I gave to non-practioners on information design. I say nothing new so for the initiated there might be nothing for you. It does raise a few points that have led to some interesting discussions in the past.
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At one time, one of the hottest topics Information Architecture circles is documentation. This is probably partly because the IA's role is so ill defined. This presentation is representative of my first attempts on the use of visualization to communicate information architecture concepts to clients.